![]() Shipped a game title as a Concept Artist. #Camelot unchained concept art professional#Professional experience working with Photoshop or other relevant painting/design tools.1-2 years of experience in the video game industry as a Character Concept Artist.Extensive portfolio with examples of current, hands-on work, including concept art, production designs, storyboards and other visual images that demonstrate complex artistic goals in simple to follow visual images.Possess strong time management and prioritization skills.Bachelor degree or Equivalent training or skill sets.Familiarity with video game product development including, but not limited to workflow, tools, limits of technology, color keys, character turnarounds, storyboards, marketing materials, and graphic design. #Camelot unchained concept art software#Some understanding of 3D modeling software to create initial mockups or manipulate existing 3D files a plus.
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